Virtual Reality Interface Device

Since first wearing the Oculus Rift in a lab at Georgia Tech I’ve been fascinated with the novel visualizations and interactions VR affords for data and model exploration. I’m prototyping a device exploring if what makes the rift successful as a display — latency below a sensory-feedback critical barrier made affordable by commodity hardware — can be also be achieved for intuitive haptic interaction. While a public prototype isn’t ready to be revealed, the project involves:

  • Arduino (C++ & Processing for hardware monitoring)
  • Sensor fusion, including inertial, computer vision (OpenCV), and custom sensors
  • Closed-loop actuator control adaptive to individual users and interactions
  • Rapid hardware iteration with 3D filament printing
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