Virtual Reality Interface Device
Since first wearing the Oculus Rift in a lab at Georgia Tech I’ve been fascinated with the novel visualizations and interactions VR affords for data and model exploration. I’m prototyping a device exploring if what makes the rift successful as a display — latency below a sensory-feedback critical barrier made affordable by commodity hardware — can be also be achieved for intuitive haptic interaction. While a public prototype isn’t ready to be revealed, the project involves:
- Arduino (C++ & Processing for hardware monitoring)
- Sensor fusion, including inertial, computer vision (OpenCV), and custom sensors
- Closed-loop actuator control adaptive to individual users and interactions
- Rapid hardware iteration with 3D filament printing